After loading a save game, CE usually does the 14 byte jumps for me. If enabling after loading a save game, the second option works for me. If I enable at Main Menu with the first option, it appears to work okay for me. I have 2 options now that do the same thing.
Pointers to Highlighted Equipment (Weapon and Accessory)ĬE seems to do 5 byte jumps if you Enable at the Main Menu or it could be whenever it decides too depending on available memory. Enjoy!ĭamage Modifier (God Mode, One Hit Kill, etc) I tested Black Hood and appeared to dodge attacks with it when I bought it using this option. This in theory should let you get items with the correct ability as it let's the game code add the item to your inventory. I enabled it after loading a save game.īig thanks to Squall8 for the Item ID's he already had as I borrowed those for this option. The jmps produced by CE were 14 bytes for me in my testing, so I accounted for that. I was letting the others do most of the hacking for this game, but thought a Shop Override Item ID option would be useful. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.
That said, I didn't test every single feature (I don't even know how to use half of the stuff), so be warned that not everything might work. The cheat table will now run and not crash your game. If anyone else can, be my guest, the original code is still there. I fixed one small thing and updated a few lists, but I couldn't fix the Summon Script or the IRI Script.